Changes ahead

January 28th, 2012

Since demicode have been more or less dormant for the last couple of  years, due to me having a day job to pay my rent , this site will change. From not being used at all  my intention is now to use this blog as a outlet for all my programming related blogging. I realized that incorporating such blog posts in my more personal blog, that I’ve had since the beginning of the previous decade, was not really what my handful of readers would appreciate.

So, this will now be the place where I blog about my programming, and in contrast to my personal blog, this one will be entirely in english.

So, what can you expect? Probably not that many posts, but when I do post the topics might be everything from hacking Z80 assembly for my SEGA Master System to web development or creating games for personal computer and consoles. And everything else tech related.

Lets see where this will lead.

New project started

May 8th, 2010

Last weekend I had a meeting with my game designer friend at antroia where we decided what our next game should be. This time we could actually test the game play in analog form without the need of a prototype, and we both agreed that this game have the potential to be really good.

Since this game is more about thought and less about brainless poking the screen, I can cut the production time quite a bit. There is no need for scripting, no need for an advanced game engine and no need for OpenGL. The most important thing in this game will be your brain.

One more thing – this game will support the iPad.

Time flies

February 4th, 2010

The plan was to update this page and have it at a near-final state when the games was released, but time as it seems, flies.
None of the sites I’ve made have ever had a final state anyway, so this site will probably be it constant change, just like the web is supposed to be.

Row Chaser released!

February 4th, 2010

My first game is now available in the AppStore! Only in Australia for now, but within a day it will be available in an AppStore near you.

A new beginning

December 26th, 2009

After realizing that using drupal would be to aim a bit too high, I decided to use a more fitting system for this site. Due to laziness and recent work with other things, the game I’ve been working on has been postponed for quite some time now. We now aim to release it some time in the coming month, that is some time in January 2010, depending on how long it takes for apple to approve it.