Hi. It’s been a while. This site has been down for many month; ever since I got fed up with all the spam my previous wordpress installation was getting. It was installed on a google VPS, for which I payed per CPU time. 99% of the traffic was spam, and I didn’t much feel like paying google for handling that. Instead I got a normal VPS at a different provider where I pay a flat fee each month.
A few days ago, I started thinking about how difficult it’s becoming to find a good monitor for my Atari, especially one that I can easily bring with me on demo parties and such. Then it occurred to me that my CosmosEx that is mounted inside the ST have a Raspberry Pi inside it, with both an HDMI and a composite video out. What it also have is a high speed connector for camera hardware, capable of streaming HD video in realtime.
I recently got the idea to stream some of my programming sessions on twitch, and yesterday I created a twitch account for this purpose. I don’t know if there ever will be a real schedule, but I’ll try to stream as often and regularly as I can. The current project I’m coding on the stream is a new game for the Atari STe that I got inspired to do the past weekend.
Hey, I made a couple of Atari ST intros this summer. First up was Bacon, which was released at Sommarhack 2015. I started to plan it when there was still snow outside, but I did almost all of the coding the during the week before the party. The release was thrown together for High Coast Hack in Härnösand four weeks later. As I had participated with an intro the last to years, I wanted to have something this year as well.
This blog has not seen much action lately, but my coding has been more or less constant. There are code for a few more platforms in my Hello World project, and a few month ago I started writing some code for a SEGA Mega Drive game. It’s no secret that the SMD are one of the platforms that now have a Hello World implementation. I just need to take time to finish up a blog post about it.
Since a few month back, I am no longer enrolled in Apples developer program for iOS. A side effect of this is that any application I had on App Store are no longer available. The major reason for this is that I don’t have an iOS device that can run anything newer than iOS 4, and my old iPhone 3G has troubles even running that. I am planning to buy the new iPhone 5 when it is released.
About a year ago, I got fed up with just sitting around at home thinking of all the programming I could be doing, instead of watching TV-series. Triggered by a tweet someone in my feed retweeted, I decided to start with the project. The tweet was something like Make a game, not an engine, which made me realize that I had made two or three more or less working engines, but never actually used them.
Since demicode have been more or less dormant for the last couple of years, due to me having a day job to pay my rent , this site will change. From not being used at all my intention is now to use this blog as a outlet for all my programming related blogging. I realized that incorporating such blog posts in my more personal blog, that I’ve had since the beginning of the previous decade, was not really what my handful of readers would appreciate.
Last weekend I had a meeting with my game designer friend at antroia where we decided what our next game should be. This time we could actually test the game play in analog form without the need of a prototype, and we both agreed that this game have the potential to be really good. Since this game is more about thought and less about brainless poking the screen, I can cut the production time quite a bit.
The plan was to update this page and have it at a near-final state when the games was released, but time as it seems, flies. None of the sites I’ve made have ever had a final state anyway, so this site will probably be it constant change, just like the web is supposed to be.